Since early 1900's Meccano and Lego have been training children to become "craftsmen", constructors and engineers - professions of the 20th century.
Starting with the '80s, the Rubik cube is conveying a new level of intellectual complexity based on mathematical models; however its evolution is currently reaching an upper limit.
The 21st century is continuously bringing an explosion of information and data along with a stringent need for training minds, capable of deciphering the complexity of the Nature and the Universe.
Which are the games and activities for training the future bio-informaticians, computer programmers, scientific researchers, robotics engineers, geneticists, computational chemists, quantum physicists or biologists -- the true "craftsmen" of the 21st century?
Our answer is simple: XColony is the training system that boosts creativity, foster intelligence, spatial cognition and spatial thinking abilities, that promotes strategic thinking and social skills, and unleashes the flow of imagination in modeling unlimited structures through polyhedral computing strategies.
The XColony system was created through the commitment of years of research, thousands of software code, Monte Carlo simulations, geometrical expressions, visual languages, creative energy and enthusiasm.
We envision that the generation of new games could aggregate the following main ingredients: display, combinatorial geometry, kinetics/robotics, in infinitely many ways.